Alright, while I'm waiting for this patch to squeeze through my horrible internet connection I guess I'll do a quick post about some of the patch notes.
Akali: Mark of the assassin (her q) now properly returns energy when getting the killing blow. Not a huge deal.
Alistar: OH THE NERFS, his base movement speed is hit the slightest bit, down to 300 from 305, but more importantly his headbutt range has been nerfed. His cast range has been reduced to 600 from 650. I don't know how much this will affect him but it's clearly, just like his last nerf, a jungle nerf. And thank god, fuck jungle alistar. Like a cow belongs in the jungle.
Corki: He's getting some nerfs, a whole slew of nerfs actually. First his Hextech Shrapnel can no longer proc a critical strike, his Valkyrie cooldown is being increased to 26/23/20/17/14 seconds from 20/18/16/14/12. On top of both those nerfs his missile recharge time is also going to take two seconds later.
Honestly, Okay with the Corki nerfs, been seeing him almost every game lately, he was definitely very strong and even worse then that, I couldn't play him well so it was all the more frustrating.
Diana: Now who didn't see this coming? Of course she's being BUFFED!!!!!
Jokes, she's being nerfed, a LOT.
Her base health regen is going down from 10 to 7. Her crescent strike damage is being reduced to 70/110/150/190/230 from 80/125/170/215/260. If that wasn't enough the ability power ratio is being hit as well, going to 0.7 from 0.8.
On top of that her shield damage has also been hit, with each orb doing 20/34/48/62/76 damage from 20/36/52/68/84 damage before.
And lastly, her ultimates cooldown has been nerfed, increased to 25/20/15 seconds from 20/16/12.
So yeah, you won't be stomping with Diana anymore. But she was clearly OP, more so than a lot of previous release champions.
Alright now for my favorite buffs, and if you've played against my Evelynn in the past you're already shaking reading these buffs MUHAHAHAHAHA.
Her Shadow Walks radius has been reduced, meaning you have to be closer to see her, which is awesome because I already didn't have a problem with that at all.
Her Hate Spikes mana cost has been reduced which is amazing, she was so blue dependant in the jungle before it was borderline crippling if you didn't have a manaless mid. Now she'll only be really blue dependant. It's being reduced to 14/18/22/26/30 from 19/23/27/31/35.
Also her Dark Frenzy, the movement speed boost, is going to ignore unit collision so you can just dive through creeps to hit your target, and it's cooldown is being reduced by five seconds.
Her Ravage's cast range has been increased, to 225 from 180. If you can't tell by now you should be terrified of Evelynn.
Also her Ultimate ability's cooldown has been very slightly reduced. At lvl 1 it isn't different at all, lvl 2 it's ten seconds shorter, and level 3 it's twenty seconds shorter.
So you should be scared, very scared if you are in the 1500-1600 normal ELO range or 1300 ranked range because my Eve is coming out in full force.
Ezreal is being more tweaked then outright nerfed or buffed, his mana costs are going down on his mystic shot, allowing you to spam that in lane more easily, so that'll be more fun. But then his W is getting nerfed in a couple ways, but buffed in another. First they increased the AP ratio on it, but reduced the damage, and on top of all that reduced the size of the abilities hit box making it harder to land.
So basically I have NO IDEA what's going to happen with Ezreal, if we'll see him more or less, stronger or weaker, we're just going to have to wait and see.
Gragas is being nerfed. Didn't really see this coming, but I have seen a lot of Gragas lately and they have all wrecked face, may have become stronger due to "reverse power creep" where everyone else gets nerfed so he got stronger.
Either way, his charge speed is being reduced to 900 from 1050, the mana cost is increased by 25, and his ultimate cooldown is being increased to 100/90/80 seconds from 90/75/60.
I like these changes, a big problem against Gragas was his ultimate being up seemingly constantly, and with it's insanely strong displacement that was pretty broken.
Graves is being nerfed! Thank god, I'm sick of seeing this bastard every game. His base attack speed is being reduced to 0.625 from 0.638, and his quickdraw attack speed is being nerfed to 30/40/50/60/70% from 40/50/60/70/80%, which makes sense, I always considered him to be the "burst" AD carry out of all of them, and having a lot of attack speed is counter intuitive to that. I hope they buff either his Q or W base damage in the future to be more in line with the feeling of a shotgun blast. On release he felt like that, but that's because he was overpowered, hopefully they can find a way to balance that.
Jarvan IV is getting a bit of a bug fix, basically it's going to be a little easier to cast his standard, instead of running to where you click the standard it'll instead fire off at it's max range, making his combo a little easier to pull off.
Karthus is having his wall fixed, it no longer reduces armor, and instead of reducing by flat magic resist it's going to reduce 15% of magic resist.
Katarina is also getting a huge slew of changes, her passive is going to give 5 seconds more cooldown reduction on kills and assists, her base damage is being increased on bouncing blades but all their AP ratios are being reduced making it stronger early game, as it should be to make laning easier, getting another AP ratio nerf on her sinister steel, her Shunpo is also being buffed, with more base damage and less cooldowns. So all those people crying how the remake was a nerf should be a little happier now.
Mordekaiser is getting bigger. Cool I guess. Havn't seen it yet, hoping he's as big as 6 stack Cho'Gath now.
Nunu's Ice blast is slowing for one second less then before, for three seconds instead of four.
Rengar is getting some bug fixes, Unseen Predator now leaps on the target and his bola won't misfire. He still sucks though so don't play him.
Shen is getting a nerf out of nowhere, his Shadow dash is having the cooldown increased, to 16/14/12/10/8 seconds from 10/9.5/9/8.5/8. Seems like a pretty big nerf for someone who wasn't that strong already.
Teemos toxic shot is being fixed again, thought they fixed this but his toxic shot will now deal the correct damage at higher attack speeds.
Twitchs expunge is being buffed, which is good because we still never saw him after the re-work, Base damage increased to 40/50/60/70/80 from 20/35/50/65/80, and his Mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90. Hopefully this makes him more viable, I'm not going to hold my breath though.
Warwicks getting a quality of life change, his passive will now correctly show in the bottom and show the stack amount.
Abyssal Scepter's range is being reduced on the aura. I'm still going to buy it.
Wards will now show an indicator if being placed in a bush or not, which is awesome. Also items with cooldowns will now show the cooldowns on the item, so things like tri-force, sheen, maw, you won't have to guess the cooldowns anymore. An awesome quality of life change.
Oh and wards are getting a HUGE NERF. I can't believe they even did this, but they NO LONGER HAVE 20 ATTACK DAMAGE.
Be right back, going to go whine in the forums about my ward damage.
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